|Panels and the main screen|
|Interface||crusher-X is fully controllable
from the Interface. Also, you can open additional windows
but to control the sound, use the faders and buttons on the interface.
The panel is divided into the following sections:
|Sampler||Find the Sampler
section (File-Input) on the left side of the screen. You can choose four
simultaneously playing .wav files for the crusher.
Choose the desired sampler channel with the tab-controls. Open a soundfile with the directory button. Then choose Loop mode. If the file is in stereo, you must select the right (1) or left (2) channel because the input of the crusher section is mono. Vary the pitch of the file by sliding the fader. Vary the start and and stop position of the loop to select the desired segment in the file. To move the faders exactly use the right mouse button.
Press Play to hear the file. If you do not hear any sound, make sure that the volume fader, the sampler fader and output faders in the mixer are not muted. When the faders are muted, the file automatically stops playing to reduce the workload on the DSP system.
You the Len to B. Button (length to buffer length) to set the crusher buffer length to the exact file length of the corresponding file. With this feature you can move the whole contents of one file into the buffer. To do this, you should disable the Auto update, unmute the file and cloud input faders in the mixer, mute the thru faders, set the trigger level to maximum, start playing the file and then press the Manual trigger button.
|DCOs||The DCO Input
panel has four independent Digitally Controlled Oscillators.
Choose the desired DCO channel with the tab-controls. Set the DCO frequency with the left slider or enter a specific frequency in the field below the slider. Pick a waveform from the list. Adjust the phase of the oscillator with the phase fader; try using the phase fader with non-rectangular waves to enrich the sound. The random function pseudo-randomly fills the small DCO buffer with random sound, but does so periodically.
With the modulation fader,
you can choose the depth of the pitch control from the next DCO channel.
DCO1 is controlled by DCO2, DCO2 is controlled by DCO3, DCO3 is controlled
by DCO4 and DCO4 is controlled by DCO1. This control scheme allows you
to create very complex sounds. For very fast strange sounds, try the DCO
button on the random panel.
|Run panel||With this panel, you can start and stop the DSP as well as edit your previous actions. Before you hear any sound, you must start the crusher. If something is wrong with the Audio system, you will get an error. Press Open Button to select a new crusher sheet.|
|Unsure panel||When you move one fader
or change one value, the entire status of the crusher is streamed into
memory; you can undo this change by pressing the Undo button. Soon,
the red markers inside the fader will disappear, which means that the next
memory location of the undo/redo system is enabled. No changes are stored
in the undo/redo system until the blue markers disappear. If you load a
new crusher-sheet you can also undo this action.
You can controll the Undo/Redo System via MIDI by setting up a Controller with the Undo History destination. Using this controller you be able to "scroll" thru the history of your work!
If you find the interface to strange, please press Newbie Button. You'll enter into the simple Newbie Mode.
|Mixer||The mixer allows full volume
control of all relevant elements. Group the faders together by pressing
the little numbered buttons. Note that the grouped faders move relative
to their original positions.
The Cloud In fader refers to the input of the crusher. If you open the I/O Level window you can gauge the input. Note that the internal 32-bit structures allow internal overload close to +40dB! Only the output levels should be under 0dB because of the 16-bit soundcard.
With the Feedback Fader you can send the stereo output of the Stereo Booster back to the input of the crusher. Please note that there is an additional small delay that comes from the internal DSP structure. Combined with the limiter/compressor/expander you can produce extreme effects with these faders.
Open the DSP Structure window to see which element of the crusher will be affected if you move the faders or change the values.
The Input faders are disabled if there is no input device selected in the DSP Setup.
|Stereo Booster||Direct after the crusher output the Stereo Booster is added. With this faders you can spread the sound in the stereo field. Adjust the level and the delay time of this effect.|
|Direct Outputs||Each generator
of the crusher is also feeded to the direct
outputs of your multichannel sound
hardware. If you are using more than 8 generators the 1st and 9th generator
is added together, the 2nd and 10th and so on.
By selecting crusher | audio setup | Rotate Output Channel Assign you can rotate the hardware channels of your soundcard via the crusher Output Channels. Above the Faders you'll see the assigned hardware channel number. This setting is stored with the crusher sheets.
is a very useful tool for live and studio performance. With the Insert
button, you can add crusher-sheets (files) from your hard disk. To delete
and move the entries in the list use the Delete, Up and Down buttons. By
entering a number in the number field or pressing the up and down arrows,
you can load the next file into the crusher. Press Open to load a new Loadlist
You can save the Loadlist by using Load-List on the main menu. If you turn on Auto Save mode, all actual changes will be written to the file. Use Auto Save mode with care because it irrevocably changes your files!
The function keys on the keyboard F1 through F10 offer direct access to the Loadlist positions 1-10 (This is a special idea from KP Ludwig John, Thank you KP! Greetings to your family! ). To move back up the list use F11, to move forward use F12.
Note that you can't save the Loadlist without registering crusher-X!
|Morphing||One of the very special
features of crusher-X is the morphing system! Each time you change one
or more parameters (e.g. via a Loading, via the interface, using MIDI,
Joystic ect.) the crusher does morphing between the sounds. With the slider
you determine the time between the changes (from 1ms up to 1 hour in the
During morphing the following buttons can control the morphing process:
Tip: Using the Morphing System together with the Loadlist, you can create extremly exiting and unusual sounds.
Note: Morphing does also
occur if you changes single parameters with the interface elements. If
you don´t like this please set Morphing time to the minimum.
|Recording||This panel enables you to
record the output of crusher-X. Choose a file name and press Real-time
to save the sound to a 16-bit mono, stereo or multichannel .wav file. Please
select the desired number of channels.
Note: It doesn't matter how much output channels are installed for using more than two recording channels.
After recording you can press the Convert button to convert the interleaved multichannel wav file into single mono files. These files are stored in the same directory like the recorded file.
After recording you can playback the file by using the check button. Each channel of the recorded file is monitored direct to the assigned output.
If your PC doesn't have enough processing power or if you want to process many cloud generators, you can choose the OffLine button. In OffLine mode real-time input is not possible, but all other functions are available.
Without registering you cannot record the output of crusher-X. Sorry!
|Vapor- Settings||Choose the number of
generators, the length of the crusher buffer (not to be confused with
the Device or DSP buffer) in milliseconds,
and the Window Type amplitude (Blackman, etc.) for each particle of sound
generated by the buffer. Without registering crusher-X
you cannot set up a sound buffer longer than 1 second or use more than
3 generators. Sorry!
You can set up some Filter Modes (see the filter section in the crusher panel). To disable the filter select Bypass. Without registration you can only use a Low pass filter. But imagine the sounds you will create with a band pass, high pass or band-stop filter! They are really great!
To prevent noisy switching sounds between the grains, each grain is windowed by an envelope. This envelope can be selected in the Window Type list. Take a look at the Cloud 3D window to see a graphic representation of the windowing envelope. If you like the switching sounds between the grains, select a rectangular window.
|Trigger||The trigger panel allows you to disable the continuous update of the buffer. The Manual button triggers one update event or you can use a Joystick Button. If Auto is disabled, you can trigger the buffer with the real-time input levels. Choose the desired trigger level with the fader. Monitor the level with the I/O level window.|
|Limiter||crusher-X has a limiter/expander/compressor
which has many uses, including preventing an overloaded output! The limiter
is necessary if you use internal feedback.
Pressing -3db sets up a -3db limiter. Reset disables the limiter/expander/compressor.
To create your own curve, press the Setup button.
Attack defines the attack time of the envelope. Hold determines the duration of the envelope level before it Decays. Look at the I/O Level window to explore the results of different fader settings.
The limiter consumes processing power from your CPU. If you don't have enough power, press Reset.
The settings are also saved in the crusher-sheets. If you want to preserve the limiter settings, load a new crusher-sheet (use File | Open or the Loadlist) and select the disable option in the options window.
|Cloud Modulation||Along with the internal
crusher modulation there is an additional Cloud
Oscillator. It can be mixed with the modulation using the cloud fader on
the crusher panels. Use the Cloud fader for general cloud modulation depth.
Each modulation is passed through a logarithm to exponent processing. You
can adjust the processing curve with the log-lin-exp fader. The little
graph will show you the resulting processing. In combination with the modulations
sources this function is very useful to generate more "human" modulations.
Use midi-events to control the sliders.
|Manual Sliders||Every crusher
modulation panel and the Cloud oscillator
allows you to use one of the manual sliders instead of the oscillator,
so you can control complex modulations manually.
Use the Cloud Oscillator to augment the modulation of the manual sliders.
|Windows||Use this panel beside the windows-menu to popup the various floating windows.|
|Random & Reset||The random panel helps you
create very fast, very complex sounds. Just like the DCOs,
each crusher modulation panel can be assigned
randomized values. Use the Undo/Redo buttons to
undo results that sound too strange.
The reset buttons resets the desired section to its default values (mostly zero or 100%).
|Setup panel||The Setup panel allows
direct access to Audio, MIDI
and the the Joystick and Force Feedback
Use the Out rot. Button to rotate the hardware channels of your soundcard via the crushers output channels. Above the Faders in the mixer you'll see the assigned hardware channel number. This setting is stored with the crusher sheets.
|Status bar||At the bottom of the screen, you'll find a status bar with useful information about the status of the crusher. Some elements also have ToolTips to help you.|