Panels and the main screen
Interface crusher-X is fully controllable from the Interface. Also, you can open additional windows but to control the sound, use the faders and buttons on the interface.

The panel is divided into the following sections:

Sampler Find the Sampler section (File-Input) on the left side of the screen. You can choose four simultaneously playing .wav files for the crusher.

Choose the desired sampler channel with the tab-controls. Open a soundfile with the directory button. Then choose Loop mode. If the file is in stereo, you must select the right (1) or left (2) channel because the input of the crusher section is mono. Vary the pitch of the file by sliding the fader. Vary the start and and stop position of the loop to select the desired segment in the file. To move the faders exactly use the right mouse button.

Press Play to hear the file. If you do not hear any sound, make sure that the volume fader, the sampler fader and output faders in the mixer are not muted. When the faders are muted, the file automatically stops playing to reduce the workload on the DSP system.

You the Len to B. Button (length to buffer length) to set the crusher buffer length to the exact file length of the corresponding file. With this feature you can move the whole contents of one file into the buffer. To do this, you should disable the Auto update, unmute the file and cloud input faders in the mixer, mute the thru faders, set the trigger level to maximum, start playing the file and then press the Manual trigger button. 

DCOs The DCO Input panel has four independent Digitally Controlled Oscillators.

Choose the desired DCO channel with the tab-controls. Set the DCO frequency with the left slider or enter a specific frequency in the field below the slider. Pick a waveform from the list. Adjust the phase of the oscillator with the phase fader; try using the phase fader with non-rectangular waves to enrich the sound. The random function pseudo-randomly fills the small DCO buffer with random sound, but does so periodically.

With the modulation fader, you can choose the depth of the pitch control from the next DCO channel. DCO1 is controlled by DCO2, DCO2 is controlled by DCO3, DCO3 is controlled by DCO4 and DCO4 is controlled by DCO1. This control scheme allows you to create very complex sounds. For very fast strange sounds, try the DCO button on the random panel.
 

Run panel With this panel, you can start and stop the DSP as well as edit your previous actions. Before you hear any sound, you must start the crusher. If something is wrong with the Audio system, you will get an error. Press Open Button to select a new crusher sheet. 
Unsure panel When you move one fader or change one value, the entire status of the crusher is streamed into memory; you can undo this change by pressing the Undo button. Soon, the red markers inside the fader will disappear, which means that the next memory location of the undo/redo system is enabled. No changes are stored in the undo/redo system until the blue markers disappear. If you load a new crusher-sheet you can also undo this action.

You can controll the Undo/Redo System via MIDI by setting up a Controller with the Undo History destination. Using this controller you be able to "scroll" thru the history of your work!

If you find the interface to strange, please press Newbie Button. You'll enter into the simple Newbie Mode.

Mixer The mixer allows full volume control of all relevant elements. Group the faders together by pressing the little numbered buttons. Note that the grouped faders move relative to their original positions. 

The Cloud In fader refers to the input of the crusher. If you open the I/O Level window you can gauge the input. Note that the internal 32-bit structures allow internal overload close to +40dB! Only the output levels should be under 0dB because of the 16-bit soundcard.

With the Feedback Fader you can send the stereo output of the Stereo Booster back to the input of the crusher. Please note that there is an additional small delay that comes from the internal DSP structure. Combined with the limiter/compressor/expander you can produce extreme effects with these faders.

All volume faders have their own fading delay which allows smooth fading and muting - even with a massive volume change resulting from using the undo/redo function or altering another parameter! 

Open the DSP Structure window to see which element of the crusher will be affected if you move the faders or change the values.

The Input faders are disabled if there is no input device selected in the DSP Setup.

You can control the Faders by MIDI-Events or the Z-Axis of the Joystick.

Stereo Booster Direct after the crusher output the Stereo Booster is added. With this faders you can spread the sound in the stereo field. Adjust the level and the delay time of this effect.
Direct Outputs  Each generator of the crusher is also feeded to the direct outputs of your multichannel sound hardware. If you are using more than 8 generators the 1st and 9th generator is added together, the 2nd and 10th and so on. 

By selecting crusher | audio setup | Rotate Output Channel Assign you can rotate the hardware channels of your soundcard via the crusher Output Channels. Above the Faders you'll see the assigned hardware channel number. This setting is stored with the crusher sheets.

Loadlist The Loadlist is a very useful tool for live and studio performance. With the Insert button, you can add crusher-sheets (files) from your hard disk. To delete and move the entries in the list use the Delete, Up and Down buttons. By entering a number in the number field or pressing the up and down arrows, you can load the next file into the crusher. Press Open to load a new Loadlist (*.cxl) file. 

You can save the Loadlist by using Load-List on the main menu. If you turn on Auto Save mode, all actual changes will be written to the file. Use Auto Save mode with care because it irrevocably changes your files!

The function keys on the keyboard F1 through F10 offer direct access to the Loadlist positions 1-10 (This is a special idea from KP Ludwig John, Thank you KP! Greetings to your family! ). To move back up the list use F11, to move forward use F12.

You can use the joystick buttons or midi-events to control the list.

Note that you can't save the Loadlist without registering crusher-X!

Morphing One of the very special features of crusher-X is the morphing system! Each time you change one or more parameters (e.g. via a Loading, via the interface, using MIDI, Joystic ect.) the crusher does morphing between the sounds. With the slider you determine the time between the changes (from 1ms up to 1 hour in the registered version). 

During morphing the following buttons can control the morphing process:

Pause:
Pauses the morphing process until you press the button again.

Apply: 
Transfers the actual morphing parameters to the Interface and stops the morphing. Use this button if you like the actual sound and want to save it.

Fast Forward: 
Stops the morphing process and sets the destination parameters immediately.

Tip: Using the Morphing System together with the Loadlist, you can create extremly exiting and unusual sounds. 

Note: Morphing does also occur if you changes single parameters with the interface elements. If you don´t like this please set Morphing time to the minimum.
 

Recording This panel enables you to record the output of crusher-X. Choose a file name and press Real-time to save the sound to a 16-bit mono, stereo or multichannel .wav file. Please select the desired number of channels. 

Note: It doesn't matter how much output channels are installed for using more than two recording channels. 

After recording you can press the Convert button to convert the interleaved multichannel wav file into single mono files. These files are stored in the same directory like the recorded file. 

After recording you can playback the file by using the check button. Each channel of the recorded file is monitored direct to the assigned output.

If your PC doesn't have enough processing power or if you want to process many cloud generators, you can choose the OffLine button. In OffLine mode real-time input is not possible, but all other functions are available.

You can control the real-time recording using midi-events or a Joystick Button.

Without registering you cannot record the output of crusher-X. Sorry!

Vapor- Settings Choose the number of generators, the length of the crusher buffer (not to be confused with the Device or DSP buffer) in milliseconds, and the Window Type amplitude (Blackman, etc.) for each particle of sound generated by the buffer. Without registering crusher-X you cannot set up a sound buffer longer than 1 second or use more than 3 generators. Sorry!

You can set up some Filter Modes (see the filter section in the crusher panel). To disable the filter select Bypass. Without registration you can only use a Low pass filter. But imagine the sounds you will create with a band pass, high pass or band-stop filter! They are really great!

To prevent noisy switching sounds between the grains, each grain is windowed by an envelope. This envelope can be selected in the Window Type list. Take a look at the Cloud 3D window to see a graphic representation of the windowing envelope. If you like the switching sounds between the grains, select a rectangular window.

Trigger The trigger panel allows you to disable the continuous update of the buffer. The Manual button triggers one update event or you can use a Joystick Button. If Auto is disabled, you can trigger the buffer with the real-time input levels. Choose the desired trigger level with the fader. Monitor the level with the I/O level window
Limiter crusher-X has a limiter/expander/compressor which has many uses, including preventing an overloaded output! The limiter is necessary if you use internal feedback

Pressing -3db sets up a -3db limiter. Reset disables the limiter/expander/compressor.

To create your own curve, press the Setup button. 

Attack defines the attack time of the envelope. Hold determines the duration of the envelope level before it Decays. Look at the I/O Level window to explore the results of different fader settings.

The limiter consumes processing power from your CPU. If you don't have enough power, press Reset.

The settings are also saved in the crusher-sheets. If you want to preserve the limiter settings, load a new crusher-sheet (use File | Open or the Loadlist) and select the disable option in the options window.

Cloud Modulation Along with the internal crusher modulation there is an additional Cloud Oscillator. It can be mixed with the modulation using the cloud fader on the crusher panels. Use the Cloud fader for general cloud modulation depth. Each modulation is passed through a logarithm to exponent processing. You can adjust the processing curve with the log-lin-exp fader. The little graph will show you the resulting processing. In combination with the modulations sources this function is very useful to generate more "human" modulations.

Use midi-events to control the sliders.

Manual Sliders Every crusher modulation panel and the Cloud oscillator allows you to use one of the manual sliders instead of the oscillator, so you can control complex modulations manually. 

Use midi-events or the joysticks X- and Y-axis to control the sliders.

Use the Cloud Oscillator to augment the modulation of the manual sliders. 

Windows Use this panel beside the windows-menu to popup the various floating windows.
Random & Reset The random panel helps you create very fast, very complex sounds. Just like the DCOs, each crusher modulation panel can be assigned randomized values. Use the Undo/Redo buttons to undo results that sound too strange.

The reset buttons resets the desired section to its default values (mostly zero or 100%).

Setup panel The Setup  panel allows direct access to Audio, MIDI and the the Joystick and Force Feedback Setup Dialog

Use the Out rot. Button to rotate the hardware channels of your soundcard via the crushers output channels. Above the Faders in the mixer you'll see the assigned hardware channel number. This setting is stored with the crusher sheets.

Status bar At the bottom of the screen, you'll find a status bar with useful information about the status of the crusher. Some elements also have ToolTips to help you.